Vicci Ho is a writer, film programmer and producer. She has written for Variety and worked for film festivals across the globe, including Toronto International Film Festival, Zurich Film Festival and directed the Hong Kong Lesbian & Gay Film Festival.  She is the President of Janitor Interactive: a production company specializing in games.

This is her personal page.

Project II / Update II / how to get lost

More constructive dialog and research this week with more exercises to expand our ideas and find a focus. What Caitlin and I are both interested in are ideas of focus, direction, mapping: It seems like every part of our lives are so controlled, with us more focused on finding our way, get somewhere and achieve something, that we have forgotten the innocence of not having a goal and just get lost. We are both interested in journeys and navigation, but what if we can do this without being shackled by a motivation, a end point, a way to be guided there?

Caitlin was exploring the ideas of creating a vessel where you can deposit forgetfulness (opposite of a stick chart) and I remembered the thrills and joys of wandering aimlessly in unfamiliar spaces. For example: many back streets in the city of Tokyo were poorly mapped, and when google maps was not in my hand, I would spend hours just wandering. I saw some of the most interesting things, never knew where I ended, ended up in areas far away from where I started, and also knowing I would never take that path again. It was one of the most memorable experiences i have ever had.

The core of archery is a target: be it one that you focus on, or having to conquer something. What would archery be affected if we are in a state of disorientation? Where there are no directions, no focus, no end game, and be allowed to wander? I don't know. Can one conquer oneself when the aim is to let yourself go? I'm not 100% sure. But we both know that we hope to build a prototype that would ideally provide users the ability to let the user 'get lost', somehow.

The words we came up with whilst brainstorming included:

Sensory Space Natural Manmade Navigate Focus Challenge Fear Vertigo Doubt

Prototype ideas:

Getting Lost Machine Random Amble Generator Anti-direction machine maps with holes personal maps / collective narrative map LET'S HACK A MAP Map Mobius Strip Songlines Opposite of bow IMO = Hammer how to let the mind get over habits -- eg taking a route automatically and not paying attention, going on autopilot vivid memories -> making a familiar place feel different Psychogeography

I will be talking with an old acquaintance who is a cartographer to discuss the process of map making, and how to possibly warp that idea. Will do more research on the psychology of perception and how to make something familiar become unfamiliar. We are really close to nailing what we will make, so I think we will be be able to start making a prototype very soon, after some feedback from others, hopefully.

Inspiration: back alley in Tokyo

Situationist Map

Play The Source.

A Fun (and maybe a bit fantastical) idea!